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Ethan also seems to have lost half his left hand to a bite in some of what I've seen, with his third and fourth fingers completely missing.
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And, when someone suddenly turns into a Lycan, it's obvious the creatures are infectious and the chaos must have spread like a zombie outbreak. From listening to them fight and argue, it seems that whatever happened happened fast. You're not alone here, as Ethan meets at least one beleaguered group of survivors. In the demo alone there are at least four locked gates patiently waiting to be opened at some point.
Resident evil 3.5 infected leon series#
That's not uncommon for a series built on backtracking entire maps once you have the right key for a door, but this is the first time we've seen it in what appears to be a more open world, with the village acting as a hub linking numerous locations. There are animals to kill for crafting supplies, and Capcom has made it clear that some areas won't be accessible until you have certain tools. The actual village all this takes place in seems to be a large area to explore in its own right. Paced well, these tonal shifts could create a great dynamic range. There are hints of slower burn moments as well, with Ethan exploring decrepit rooms with blood stained floors and grimy stone cellars by torchlight. Gameplay shows them stirring as you get near, then settling back down as you move away, and it looks like you'll have a choice in some cases whether to avoid or engage them as you explore. Interestingly, Capcom explains Lycans only attack in packs, and appear almost dormant when perched on the rooftops alone. Snap judgements on where to dash seem to be a key skill, using buildings and alleys to separate Lycans or avoid larger clusters. In the more open spaces, and with the highly agile Lycans preferring rooftops to move around on, fighting is a fast, head whipping balance of targeting, engaging, and running away. Here, there are crowds of enemies, forcing Ethan to dash around corners to get away and eventually into another building, using the doorway to funnel pursuing monsters past a shootable exploding red barrel. Initially it seems manageable as you barricade doors to hold them back, much like Resident Evil 2's window boarding mechanic, but the barriers don't hold, obviously, and the fight soon spills through the streets. The gameplay I've seen features ten at a time.
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However, the demo only included three Lycans, demonstrating their cautious, dodging attack lunges.
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There's more ammo now – especially if you can find supplies to craft more – but it's still precious, with every wasted shot making the fight to survive harder. The recent demo gives a great example of how all this feels. Called Lycans, they pour from the rooftops, constantly pushing combat from tight panicky spaces one minute to wide open areas the next as you run and fight. Lady Dimitrescu will be everything you are hoping for too, languidly walk-chasing you – much like Jack did throughout Resident Evil 7 – shouting 'Man- thing!' contemptuously as she bends double through doorways. Mother Miranda – the mysterious figure behind Ethan Winters' kidnapped daughter – is revealed to be biblically themed matriarch, with a halo, clerical stole, and eight wings (presumably placing her above the six winged Seraphim, theology fans).
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